A 3D artist made Minecraft a strategy. He was immediately taken to Mojang

A 3D artist made Minecraft a strategy. He was immediately taken to Mojang

Young Australian 3D artist Brendan Sullivan has long dreamed of getting a job at Mojang, a Minecraft development studio. When a suitable vacancy appeared in the company and he responded to it, Sullivan was given a test task: to depict Minecraft in a different style.

The most part of interest and excitement was introduced by multiplayer. Just imagine you are building, fighting along with friends and associates. Great, right? What to do and how to play is up to you and your friends to decide. Probably the game itself was essentially made in order to spend time in the company of like-minded people. Of the minuses of the “cartoon”, I would note several unpleasant bugs (those who played will understand me, well, maybe not), but in general it was performed with dignity and quality.

My opinion is this: Minecraft is a designer game full of colors and shades, which inevitably deserves people’s attention and respect. Someone can pay attention to the outdated years so on the 15th schedule, but Minecraft does not focus on it, it’s like “scolding” Gioconda (Mona Lisa) for the fact that it is “painted” with paints. It’s not right somehow. Of the minuses I want to note a few minor flaws: optimization, small There are bugs, not the implementation of many planned ideas by developers.

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